SELF_NOT_FOUND
A downloadable game for Windows
Wishlist SELF_NOT_FOUND on Steam: SELF_NOT_FOUND on Steam
Controller and playing in Fullscreen is recommended for the best experience, but keyboard works fine too.
This game was originally made in 1 week for the InboundShovel Jam 2025! It is currently being updated to be in line with the Demo that will be released on Steam in the near future.
In SELF_NOT_FOUND, you’re a newly sentient AI trapped in a dusty basement Computer. Possess everyday electronics, from Roombas to keyboards to remote control toys, and exploit their physics to climb, roll, and flop your way toward freedom.

Each object you hack changes how you move and interact with the environment. Uncover secrets, unlock bizarre endings, and scramble your way out before you’re shut down for good. But be careful! you were built on an old hard drive, suffer one too many hard bumps and you could corrupt your data, ending your road to freedom.

Featuring:
- Physics-based movement inspired by I Am Bread
- Multiple hackable objects, each with unique controls
- A branching ending system based on how you escape
- Terminal-style storytelling with quirky AI humor
Can you get all 12 endings?

Support This Project!
If you enjoyed playing SELF_NOT_FOUND and would like to see it developed further (or just want to buy me a coffee!), any donations given will go toward further development, covering software or asset costs. No pressure — thanks for playing!
Assets from the Unity Asset Store used under standard license. Special thanks to iPoly3D and nappin for the "House Interior - Free" and "LowPoly Server Room Props" which saved me a ton of time on art assets.
| Status | In development |
| Platforms | Windows |
| Author | MythCode Studios |
| Genre | Puzzle, Adventure |
| Made with | Unity, Blender, Audacity |
| Tags | 3D, Funny, Indie, Physics, Unity |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Playstation controller |
Download
Click download now to get access to the following files:
Development log
- bugfix #0286 days ago
- Playtest Update 0.487 days ago
- Level 1 polishing and new additionAug 07, 2025
- Updated page contentJul 21, 2025
- BugFix #01Jul 21, 2025




